There are various ways to implement the Go language to generate a Slice with a specified number of combinations, here are two with better performance.
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The first two are specified to take the combination length, the first one is faster, the second one has simple code and slightly worse performance, and the third one is a full combination.
The algorithm of the first one is implemented by Python’s itertools algorithm and is really fast.
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func Combinations(iterable []string, r int) (rt [][]string) {
pool := iterable
n := len(pool)
if r > n {
return
}
indices := make([]int, r)
for i := range indices {
indices[i] = i
}
result := make([]string, r)
for i, el := range indices {
result[i] = pool[el]
}
s2 := make([]string, r)
copy(s2, result)
rt = append(rt, s2)
for {
i := r - 1
for ; i >= 0 && indices[i] == i+n-r; i -= 1 {
}
if i < 0 {
return
}
indices[i] += 1
for j := i + 1; j < r; j += 1 {
indices[j] = indices[j-1] + 1
}
for ; i < len(indices); i += 1 {
result[i] = pool[indices[i]]
}
s2 = make([]string, r)
copy(s2, result)
rt = append(rt, s2)
}
}
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The second code is simple
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func Combinations2(set []string, n int) (subsets [][]string) {
length := uint(len(set))
if n > len(set) {
n = len(set)
}
// Go through all possible combinations of objects
// from 1 (only first object in subset) to 2^length (all objects in subset)
for subsetBits := 1; subsetBits < (1 << length); subsetBits++ {
if n > 0 && bits.OnesCount(uint(subsetBits)) != n {
continue
}
var subset []string
for object := uint(0); object < length; object++ {
// checks if object is contained in subset
// by checking if bit 'object' is set in subsetBits
if (subsetBits>>object)&1 == 1 {
// add object to subset
subset = append(subset, set[object])
}
}
// add subset to subsets
subsets = append(subsets, subset)
}
return subsets
}
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Incidentally, test the full combination
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func All(set []string) (subsets [][]string) {
length := uint(len(set))
// Go through all possible combinations of objects
// from 1 (only first object in subset) to 2^length (all objects in subset)
for subsetBits := 1; subsetBits < (1 << length); subsetBits++ {
var subset []string
for object := uint(0); object < length; object++ {
// checks if object is contained in subset
// by checking if bit 'object' is set in subsetBits
if (subsetBits>>object)&1 == 1 {
// add object to subset
subset = append(subset, set[object])
}
}
// add subset to subsets
subsets = append(subsets, subset)
}
return subsets
}
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Test Results
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goos: darwin
goarch: amd64
cpu: Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz
Benchmark_Combinations
Benchmark_Combinations-8 740014 1519 ns/op 1296 B/op 17 allocs/op
Benchmark_Combinations2
Benchmark_Combinations2-8 421512 2895 ns/op 1864 B/op 35 allocs/op
Benchmark_All
Benchmark_All-8 183870 6249 ns/op 3992 B/op 80 allocs/op
PASS
ok command-line-arguments 3.615s
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